Tutorials

Get started with nanoCAD

No matter if you are a novice or an expert CAD user, it’s always good to stay tuned with the nanoCAD Platform's capabilities and improve your design workflow. Watch the video lessons below to learn how to work efficiently with nanoCAD and its professional modules.

Lesson 36 - 2D Drawings from 3D Models in nanoCAD Pro

Once a 3D model is finished, it is a common task to generate 2D drawings from it for the shop floor. nanoCAD Pro does this for you semi-automatically. In this video, you learn how to generate 2D plans and sections, as well as how to employ live sections to make cutting planes in one, two, and three dimensions.

Lesson 35 - More Ways to Edit 3D Solids with nanoCAD Pro

The most common edit made to 3D solids probably is rounding and flattening edges. In this video, you learn how to apply 3D fillets and 3D chamfers to 3D solids. As well, you find out about a trick to edit a 3D polyface mesh object, then turn it into a solid, thereby making shapes not otherwise possible with solids.

Lesson 34 - Modifying 3D Models

Once the basics of a 3D model are placed with primitives or extruded 2D objects, you can begin to modify it. In this video, you learn how to change the shape of a 3D model using logical (Boolean) operations named Union, Subtract, and Intersect. You learn also how to change the shape with 2D entities and with the PressPull command.

Lesson 33 - Simple 3D Modeling in nanoCAD Pro

nanoCAD Pro provides several ways to construct 3D model. In this video you learn about drawing 3D primitives, like a box. You also learn how to turn 2D drawings into 3D models, such as a rectangle into a box and (with the Extrude command) into a pipe shape (with the Revolve command). You see how to edit this 3D models using grips, and learn the names of the parts of a 3D model.

Lesson 32 - Introducing 3D Modeling with nanoCAD Pro

nanoCAD Pro is excellent at 3D modeling. In this video, you learn some introductory concepts to 3D modeling, such a how to use dynamic UCS to draw on 3D faces, changing the 3D viewpoint quickly, and adjusting shading modes so that the model looks better.


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